Behold
the Renaissance man!
Uomo universale. Self-taught genius and expert on all things. Scientist.
Engineer. Inventor. World’s greatest artist. Opinions on everything,
and all of them absolutely beyond reproach.—Ombra, Act 1
Imagine
a time 500 years ago. Two
celebrated
artists are commissioned to paint monumental battle scenes
to glorify the Florentine Republic. One, in the late afternoon
of his career, is notorious for leaving commissions unfinished.
The other, a young genius with stone, has never painted a portrait
for pay, much less a fresco the size of a billboard. Leonardo;
Michelangelo: One-name celebrities with talent so large, it
still grabs the imagination today. But in their own times,
they are polar opposites and bitter rivals sometimes seen arguing
in public. The man who commissions them, the head of the Republic,
is a politician with the hubris to believe he can manage two
famous egomaniacs who detest and distrust each other.
Renaissance reinvents
this (actual) painting competition and its (imaginary) aftermath
to cast a new light on modern and universal issues. Act One is
a roundelay of conflict and shifting alliances as the artists argue,
drink, reconcile, connive, split, and paint very little. The politician
plots and meddles and...meddles some more. After two years, only
a part of one fresco — Leonardo’s — is on the
wall. As the act ends, Michelangelo packs for Rome, on orders of
the Pope. Leonardo watches his fresco dissolve into ruin, victim
of another failed experiment. What might have been “the school
for the world” has become a lesson in lost opportunity.
Act
Two embraces Einstein’s premise that the distinction
between past, present, and future is “a stubborn illusion.” Imagine
now two immortal artists, unhitched from time, still working
out their differences; still confronting the nature and purpose
of existence; still, in one case at least, obsessed by what
might have been. The battle fresco was to have been Leonardo’s
masterpiece, a legacy beyond The Last Supper, beyond even the
Smile Lady.
His plan: revisit 1505 and finish his last battle. Michelangelo and he “march
through history together, friends or foes,” so of course Michelangelo
must join him. The turning point of the Renaissance, perhaps of the world,
pivots on the genius of both of the greatest artists of the age.
| Images:
(above) Leonardo's celebrated Vitruvian
Man. Rubens’ copy of Leonardo´s
completed and subsequently “lost” section
of “Battle of Anghiari.” Michelangelo’s
cartoon for “Battle of Cascina”; orignal
accidentally destroyed by Medici soldiers. (Below) Anghiari
studies by Leonardo. |
But
suppose we could alter the past — what will that mean
to the present? What alternate realities will we unleash?
In 1505 and a half century later, the artists come face-to-face
with the murky relationships between past and present, mortality
and immortality,
art and politics. The play reveals connections between a
lost masterpiece of the Renaissance, a controversial icon
of 20th century art, and the politics of war in the 21st
century.
In the end, Renaissance is a play about power and manipulation:
art manipulated by politics; people manipulated by art. It poses a central
question for the audience to ponder: What, after all, is the purpose of art,
and who gets to decide?
Synopsis (pdf
version)
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Michael
Annis, a judge for the 2005 Oregon
Literary Fellowships, wrote
the following in awarding a fellowship to George Taylor for Renaissance:
George Taylor has written...a play brimming with historical intrigue, imaginatively
conceived dialogue, interior monologues, and facilely reborn characters.
The
beauty of the piece is best captured through the pointed commentaries on
our time by a man who, 500 years ago, having transcended his own time in
every aspect except through his physical body, saw through the political
and social corruption of his own day and age, and thus saw through the same
corruption of every day and age. Politicians still erect shrines to the glories
of battles and their waging of wars, having never been combatants within
them themselves; they see the death and suffering of war and its ensuing
grief and psychological and spiritual trauma as a great canvas on which to
depict the immortality of their own egos.
The dramatic tension between major characters—Leonardo and Michelangelo,
with a little Soderini/Machiavelli to stir the pigments—drives the play
forward on several levels.
The
dialogue is never “on the nose,” but rather keeps
the suspense elevated and the mind engaged as recreated historical
rivalries, jealousies, and dirty tricks are faithfully given
new life, purpose, and wax allegorically of the struggle between
the old artistic guard that is continuously being challenged
and ultimately overthrown by the newer generation of up and coming
cultural gunslingers who must replace them. As usual, overbearing
and avaricious politicians pull the puppeteer’s strings
in an attempt to control the cultural legacy for their own benefit—despite
the cost to their nation, their nation’s populations, their
artists or their audiences.
As
Taylor, himself, has said, “Rivalries—like art—don’t
end with death. Five hundred years after Act I, Leonardo and
Michelangelo are still working out their differences and … working
on a legacy… confront[ing] each other, authority, mortality,
immortality, and the nature and purpose of existence….
What, the play finally asks, is the purpose of art, and who gets
to decide?” George Taylor has left the decision to the
audience, yet, like Soderini, he pulls our strings to create
the definitive brush strokes that will become what we believe
to be our own interpretation of how we perceive these matters.
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